Solana captures 61.5% of $833.4M TCG gacha spending in Q3 2026

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Solana users spent $512.2 million on trading card game gacha in Q3 2026. That works out to 61.5% of the $833.4 million spent across every chain in the sector. For the uninitiated, gacha is the randomized-reward model behind opening a sealed pack. You pay up front, you don’t know what’s inside, and you hope for the rare one. In the tokenized version, the cards are tied to onchain assets. Buyers purchase packs with crypto, reveal their pulls, and can trade the results on secondary marketplaces. One platform did most of the heavy lifting. Collector Crypt generated $433.1 million in spending during the quarter, which accounts for the large majority of Solana’s total. The company posted record quarterly revenue of approximately $433.5 million, up 8% from the prior quarter. Pack sales made up $433.1 million of that figure, so this is very much a pack business. Gross profit came in at $25.4 million, rising 12% quarter-over-quarter. Collector Crypt also dominates resale. The platform held 45.7% of the top 50 secondary marketplace sales by value. Packs priced at $2,500 or more generated 39% of pack revenue. USDC accounted for 87.4% of total gacha spending across the sector. Monthly pack sal...

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